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All 14 game Reviews


A Place in Space A Place in Space

Rated 3.5 / 5 stars

Elegant, simple, atmospheric and visceral. It reminded me of Beserk. I'm also a huge sucker for low-fi effects. A very creative solution for dungeon structure too. I can see something like this being developed further into some interesting places, if you feel so inclined.


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PLEASE REMAIN CALM PLEASE REMAIN CALM

Rated 4.5 / 5 stars

Brilliant little game, man.

The design is super tight. I loved the idea of using your coins as resource for the store, attacking and movement. Really adds a crucial level of depth and balance to the game, and it's wonderful. The level generation is great too, and the enemies are nice and varied and unique.

The graphics, sound design and overall presentation are fantastic too. Simple and stylish. Same goes for the music. I also love how you can zoom, it's basically an unobstrusive map system and it feels great.

Difficulty is just right too, and I love how you keep the player moving with the instadeath darkness. Stops them from being too cautious and slow. Reminds me of some elements I've put in my own games.

I had fun, thanks for making this.


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CTincknell responds:

Thanks a lot for the thoughtful review. I'm glad you liked it.


Ion Swarm Ion Swarm

Rated 3.5 / 5 stars

Lovely, simple little game. Not much else to say! Nice music, great effects.



Forget-Me-Not Forget-Me-Not

Rated 3.5 / 5 stars

This has some great abstract gameplay. Like you said, it really does 'get you high' without having to smoke some sick crack. Some very interesting gameplay concepts at work here and it feels both relaxing, challenging and rewarding. Also, I love the retro style you've got going here, really adds to the whole experience.



dys4ia dys4ia

Rated 5 / 5 stars

Such a fantastic expression of emotion through gameplay! This was so well done! Bravo!



Looming Looming

Rated 5 / 5 stars

Stunning.

A deep exploration into longing, the sadness of things found long dead, how time marches all things into dust and crushing loneliness.

September is not in his world. He stands out, and he feels uncomfortable and afraid. The writing was very good, especially with the letters to January.

Gameplay is what I would expect. This is a desolate, empty roaming game full of strange architecture. As you begin, you know near nothing of this place and how it came to be, but eventually the game fills it out into a place of rich history and profundity.

Graphics aren't an issue with this title, so I'll focus on art direction. It is superb, full of strange, other-worldly architecture and strange creatures. The atmosphere created is fantastic. The droning winds, vivid explanations in the letters, and the minimalist art style all come together in the creative mind as a powerful and profound experience.

I thoroughly enjoyed my time with Looming. It is beautiful.


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Alight (in dreams) Alight (in dreams)

Rated 3.5 / 5 stars

Beautiful but flawed.

This game tortures me. It is a truly BEAUTIFUL concept, but the execution just leaves so much to be desired.

The story is great. Introspective, intruiging, well written. The atmosphere is great, the worlds you have built are uniquely disparate, pockets of familiarity tied together in a trail of memories, much like how dreams themselves are structured.

The only killer is the gameplay. It's just dreary.
The flight mechanics give no feeling of freedom. Flight that only lets you flap three times and glide? What little freedom they do give you ends up being a curse when you bring in the claustrophobic challenge sections. All it is is basically a triple jump with some lowered gravity. If you wanted to achieve true freedom through gameplay to match your premise I would have gone for a secondary 'flight' system on top of the 'triple jump' style.

The 'true' flight system would be ineffective if you tried to use it during some of the more delicate platforming sections, but would help immeasurably to open up the world and really hit home your concept of 'freedom from memories'. You could control it simply, up to flap your wings, down to dive, left and right to move respectively. All you would have to integrate would be a guide system to the next cluster of memories in the form of a trail or an arrow.

In reference to the art style, I would have gone for less bright, retro colours. I know that retro was your intention, but a greyer pallete would have helped bring out the atmosphere and mood a little more.

I loved your game 'Where We Remain'. It was poetic, beautiful, intruiging and full of secrets. This is in the same boat. It really ties in with your name and what you stand for. But it brings the flaws with it too.

Not every game has to innovate, but every game must be entertaining. It must constantly introduce new elements to keep the game flowing and keep it from becoming dreary. Combat does not work in this case, but if you introduced more challenges to your flight mechanic or introduced sporadic 'nightmare' points where the dream-scape shifts and distorts (a concept hinted at with your current model)

Again, beautiful, but flawed. Hope my criticism helped :)


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The Killer - gametrekking The Killer - gametrekking

Rated 5 / 5 stars

Stunning.

Well this website is full of retarded 12 year olds. Reading some of these ignorant and fucking stupid comments makes me incredibly angry.

This game is gorgeous.
Impacting, beautiful, introspective, but most of confronting.

The pitiful way the other man lags and staggers as you shove him with your rifle barrel was masterfully well done. The animation was beautifully smooth, the backgrounds and music were gorgeous. I pitied the other man so much. When we got to the fields I sat there for at least a minute with the gun aimed at the other man.
The way the music stops to intensify the moment is genius.

This is a game deeply steeped in the psychology of death. On my first playthrough I triggered a landmine and we both died. Just like that. Gone. Fate made my decision for me. It highlights the futility and fragility of life, as does the rest of the game and the message it tells.

The music fit perfectly and built up the emotion so well up to the pivotal moment. This moved me deeply.

10/10, for sure.



Sparks and Dust Sparks and Dust

Rated 3 / 5 stars

It was good, but needs some tweaks.

It has very unique combat mechanics, and the graphics and effects are great. But the levels are boring, the music does not suit the game and the enemies lack aesthetic taste. This definitely has potential, I like how you do all your fighting with magic, and the colour tones are great.



Coma Coma

Rated 5 / 5 stars

Wow....

Wow... That is literally what I said several times when I had finished. That was incredible. The graphics were so beautiful, the characters were great, the music was amazing... The story was so mysterious, strange and scary, I loved it!

Thankyou so much!